![]() Harpoon's interface emphasizes technical accuracy over graphical polish, with simple 2D symbols reminiscent of a warship's radar display. The game's development history is quite long and sometimes confusing, especially considering that there were two separate versions of the game on the market, "Harpoon Classic" and "Harpoon II" (later "Harpoon Commander's Edition" and "Harpoon III ANW" respectively). Harpoon was originally developed by Three-Sixty Pacific, and had several development paths and publishers, but now all computer rights rest with Advanced Gaming Systems. AGSI, developers of Harpoon, currently distribute the simulation through Matrix games, with technical support being handled on a co-operative basis via AGSI and Matrix games employees. Often described as a 'niche within a niche market', development of the simulation has progressed steadily over the years in the face of the overwhelming numerical and graphical superiority of First-person shooter and Real-time strategy games. The simulation has a small but very dedicated fan base with several websites offering a varying style of scenarios and discussion forum. ![]() The game also includes large database containing many types of real world ships, submarines and planes. Missions differ from small missile boat engagements to large oceanic battles with tens of vessels and hundreds of aircraft. A Player can play one side: Blue or Red, in simulated naval combat situation, both local conflicts, as well as in Cold War confrontation between the Superpowers. "Harpoon" is a realistic air and naval computer wargame based upon Larry Bond's miniatures game of the same name. Requirements = Originally EGA, 8088, 512kb RAM, 1.2mb Floppy Disk. Media = Original: Floppy disk, Current: CD, Download Platforms = Original: MS-DOS AmigaCurrent: MS-Windows, Macintosh Developer = Three-Sixty Pacific (now bankrupt),
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |